Danmaku (jap.: 弾幕, dt.: „Sperrfeuer“) oder Bullet Hell ist ein Untergenre des Computerspielgenres der Shoot 'em ups. Der Spieler sieht sich hierbei oft einer. Classic bullet-hell shooting action; Pixel perfect retro design atop hi-res 3D backgrounds; HD Graphics; Superb Electro-rock soundtrack by French band Yubaba. Shoot ’em up bezeichnet ein Computerspiel-Genre. Im weiteren Sinne bezeichnet Shoot ’em up jedes Spiel, in dem die vom Spieler gesteuerte Figur eine große Zahl gegnerischer Einheiten mit einer virtuellen Schusswaffe zerstören soll.
Willkommen in der Bullet Hell!sieh dir Screenshots an und erfahre mehr über Bullet Hell Monday. Lade Bullet Hell Monday und genieße die App auf deinem iPhone, iPad und iPod touch. Shoot ’em up bezeichnet ein Computerspiel-Genre. Im weiteren Sinne bezeichnet Shoot ’em up jedes Spiel, in dem die vom Spieler gesteuerte Figur eine große Zahl gegnerischer Einheiten mit einer virtuellen Schusswaffe zerstören soll. Danmaku (jap.: 弾幕, dt.: „Sperrfeuer“) oder Bullet Hell ist ein Untergenre des Computerspielgenres der Shoot 'em ups. Der Spieler sieht sich hierbei oft einer.
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Go to Link Unlink Change. Cancel Create Link. There is no consensus as to which design elements compose a shoot 'em up.
Some restrict the definition to games featuring spacecraft and certain types of character movement; others allow a broader definition including characters on foot and a variety of perspectives.
The genre's roots can be traced back to Spacewar! The shoot 'em up genre was later established by the hit arcade game Space Invaders , which popularised and set the general template for the genre in , and the genre was then further developed by arcade hits such as Asteroids and Galaxian in Shoot 'em ups were popular throughout the s and early s.
In the mids, shoot 'em ups became a niche genre based on design conventions established in the s, and increasingly catered to specialist enthusiasts, particularly in Japan.
A "shoot 'em up", also known as a "shmup"   or "STG" the common Japanese abbreviation for "shooting games" ,   is a game in which the protagonist combats a large number of enemies by shooting at them while dodging their fire.
The controlling player must rely primarily on reaction times to succeed. Some restrict the genre to games featuring some kind of craft, using fixed or scrolling movement.
Shoot 'em ups are a subgenre of shooter game , in turn a type of action game. These games are usually viewed from a top-down or side-view perspective , and players must use ranged weapons to take action at a distance.
The player's avatar is typically a vehicle or spacecraft under constant attack. Thus, the player's goal is to shoot as quickly as possible at anything that moves or threatens them to reach the end of the level with a boss battle.
Some games feature overwhelming numbers of enemy projectiles and the player has to memorise their patterns to survive. These games belong to one of the fastest-paced video game genres.
Large numbers of enemy characters programmed to behave in an easily predictable manner are typically featured. The basic gameplay tends to be straightforward with many variety of weapons.
Characters can instantly change direction with no inertia , and projectiles move in a straight line at constant speeds.
As such, players tend to fire indiscriminately, and their weapons only damage legitimate targets. Shoot 'em ups are categorized by design elements, particularly viewpoint and movement: .
Fixed shooters : such as Space Invaders restrict the protagonist to a single axis of motion, enemies attack in a single direction such as descending from the top of the screen , and each level is contained within a single screen.
Tube shooters : feature craft flying through an abstract tube,  such as Tempest and Gyruss. There is still a single axis of motion, making these a subset of fixed shooters.
Rail shooters : limit the player to moving around the screen while the game follows a specific route;  these games often feature an "into the screen" viewpoint, with which the action is seen from behind the player character , and moves "into the screen", while the player retains control over dodging.
Light-Gun games that are "on-rails" are not in the shoot-em-up category but the first-person shooter category,  and the term has also been applied to scripted events in FPS games such as Call of Duty.
Skullmet Slowly walks towards the player, occasionally firing two spreads of triangular bullets. Spent Walks towards the player and attempts to deal contact damage.
Creech Walks towards the player, periodically releasing bouncing bullets in all directions. Hollowpoint Floats towards the player, rapidly firing bullets.
Periodically disappears and reappears elsewhere in the room. King Bullat Periodically fires bouncing bullets in all directions.
Spawns several Bullats and Shotgats upon death. Pinhead Walks towards the player and explodes upon death. IF the player gets too close, it will leap towards the player and explode.
Blobulon Moves towards the player and attempts to deal contact damage. Splits into two Blobuloids upon death. Blobuloid Moves towards the player and attempts to deal contact damage.
Splits into two Blobulins upon death. Blobulin Quickly moves towards the player and attempts to deal contact damage. Poisbulon Moves towards the player, leaving a trail of poison creep.
Splits into two Poisbuloids upon death. Poisbuloid Moves towards the player, leaving a trail of poison creep. Splits into two Poisbulins upon death.
Poisbulin Quickly moves towards the player, leaving a trail of poison creep. Leadbulon Moves towards the player and attempts to deal contact damage.
Becomes enraged after taking enough damage, moving faster and leaving a trail of fire. Poopulon Occasionally spins, releasing a large amount of spiraling bullets in all directions.
Bloodbulon Moves towards the player and attempts to deal contact damage. Becomes larger and slower as it takes damage.
Releases many bullets in all directions upon death. Muzzle Wisp Dashes three times in random directions, then releases a ring of flaming bullets.
Leaves behind a patch of fire upon death. Sets the player on fire upon contact. Muzzle Flare Dashes three times in random directions, firing three bullets towards the player with each dash, then releases a ring of flaming bullets.
Cubulon Frequently fires bullets in all directions in a diamond shape. Cubulead Fires bullets in all directions in a diamond shape, then pulls its bullets back towards itself.